An asymmetric, tarot-inspired game of prophecy for two players.

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The Fates have fallen to madness,

and one-by-one the gods are dragged into corruption.

As the world slips towards its end,
only the Last Sovereign - gifted with the magic of prophecy, stands to challenge the apocalypse.

With just nine rounds to make a difference…

Arcana Prophetia tests your ability to read not just the board, but also your opponent.

Players fight for dominance of the Spread by controlling the 9 gods.

Each round, the Fates chooses an Arcana card to play that advances their control of the Spread. The Last Sovereign must read the Spread to reveal their opponent’s plans, and so wrest control of the gods.

The player who can best predict and stay ahead of their opponent will be the one to emerge victorious.

How To Play

Overview

Arcana Prophetia is an asymmetric game of prediction and prophecy. One player plays the Fates, who seeks to corrupt the gods, and the other plays the Last Sovereign, who seeks to sanctify them.

The player who controls the most cards at the end of the game wins.

The Arcana

There are nine Arcana in the game, numbered I to IX. There is exactly one card of each rank (except the V), each with a special ability.

Cards are double-sided; one side reflects its Corrupted state, and the other its Sanctified state, aligned with each player respectively.

The Spread

The Fates’ plans are foretold by the Arcana cards, played one-at-a-time onto the Spread.

Both players fight over control of the Spread by manipulating these cards: flipping, moving, and Resonating them.

While the Fates have access to the gods’ powers as they are played, the Last Sovereign starts the fight on the back foot: they can only tap into these effects by correctly predicting the cards as they are played.

Round Flow

Each round,

An Apocalypse in Flux

The conflict between the Fates and the Last Sovereign is one that spans the cycles. Each time the game is played, players can decide which aspects the nine gods manifest as in the world. They then choose from different Fates and Last Sovereign identities, to tell a unique tale of the world’s end.

The unique mix of card aspects and identities can drastically alter how each game evolves and open up new lines of play (and prediction!) for both players.

Chart a path to your desired future.

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